Más que interesante Clip que nos muestra diferentes vias de abusar de los Framegaps/Mixups de las Bullet de Suika , aunque en este video nos muestre como ejemplo a Suika, es algo casi básico aplicable a todo el Rooster del IaMP.
Hecho por el “Masta” Xenozip.
IaMP: Suika Ibuki, Bullet Cancel Framegap Traps.
Explicación del Clip ( en ingles ):These are some very basic ‘mixups’ or traps that involve bullet cancels.
Even though this video features Suika Ibuki, the concept applies universally to almost every character to IaMP.
Basically it works like this:
melee – bullet – high jump cancel attack
This will punish upwards movement and can also hit some types of forward movement, backwards movement, and can even hit no movement.
or
melee – bullet – instant air dash attack
This will punish forward movement, backwards movement, and will give frame advantage if the opponent doesn’t move, so you can keep attacking.
or
melee – bullet – special move
This will generally punish forward movement but can also punish upwards movement and no movement depending on the special move used.
So what do you do if they don’t move? Well as you can see, if they don’t move 5C and j.B can really fuck them up, since it does loads of spirit damage and puts them right back in the same situation where Suika can do it again.
Anyway, at the very end of the video you can also see chaining melee with a slight delay can cause frame gaps as well which punishes all forms of movement. Alternating between bullet and melee is yet another good universal mixup.
Clip HQ: http://www.youtube.com/watch?v=HwkFakzeirA&fmt=6
Saludos!, Cute Benimaru.




































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